Three years. Three vehicle generations. Three systems in production. I led the digital experience direction at Lynk & Co from a concept car shown at global reveals, to a full 3D OS running in real vehicles on the road in China today.
Most UX portfolios show concepts. This one doesn't or at least, not only. Everything described on this page either shipped in a real vehicle or was presented at an official Lynk & Co global reveal. The brief wasn't "explore the future." It was: build the thing, then ship it.
I joined Lynk & Co as Design Lead and spent three years across the full digital experience stack in-car OS, interior lighting systems, HUD, and the concept car that kicked off a new design era for the brand.
Production Work Lynk & Co
Role: Design Lead, Digital Experience & HMI Direction
Responsible for the digital direction of Lynk & Co's 2021 concept car the internal brief called "The Next Day." My focus: define what the in-car digital experience should feel like in five years. I led both the HMI concept and the interior lighting language that went with it.
The concept was presented at a global reveal event. My work appears in the official brand film post-its and all.
Partial NDA Some visuals from this phase are protected. Approved stills and process work available on request.
Role: Lead Designer, Interior & Exterior Lighting
Designed and developed the full interior lighting system for the Lynk 08. The process went from concept to production: building digital prototypes in After Effects and Blender, collaborating directly with engineers, and exporting implementation-ready assets for in-car deployment. Exterior lighting concepts followed ensuring one coherent light language from inside out.
In parallel: HUD design across multiple generations. Always the same brief critical information, zero cognitive load, at 120 km/h.
Role: Design Lead, 2D → 3D OS Transition
The largest and most technically demanding scope of my time at Lynk & Co. I led the full transition from a flat 2D interface to a 3D OS for the 009 model: built a new design system from zero, created pixel-perfect 3D UI illustrations, integrated the system into Figma for cross-team use, and drove alignment across design, development, and product.
In-house testing happened in Unreal Engine. The system was then deployed to production. It runs in real cars, on real roads, in China today.
Beyond the OS itself: I established and ran Lynk & Co's internal design community knowledge-sharing sessions, OTA generation reviews, and the design infrastructure that keeps the system evolving after I've moved on.
"From concept sketch to real car full lifecycle, three times over."
Mohammed Aldulaymi Lynk & Co, 2021–2024A 3D OS in production. A lighting system on the road. A concept car in the brand's history. And a design system and community built to outlast the person who built it.
The work proved something worth stating directly: complex digital systems with real engineering constraints, real safety requirements, real supply chains can still be beautifully designed. That's the standard I carry into every project.
NDA note: Specific UI assets and unreleased vehicle data are protected by agreement with Lynk & Co. Work shown is either publicly released or approved for portfolio use. Full case study materials available under NDA for serious enquiries.